![]() ![]() Headshot infantry at 100 meters with his off hands Tiberium Regeneration, heals him and has regenerative effect.Īrmy of One, when fully crewed, vehicles under his dirrect command are more efficient, move and fire fasterĬommando Training, extensively trained in infiltration, demolition, assassination and causing problems for enemies in genera. Reduced price on Titan in tiberium sun as it wasnt adjusted right for the unification.Įdit 3: Stupid tiberium sun update didnt want to update the old link so I had to get a new one. Companion CP upped to 800 in tiberium dawn (It was supposed to be 800 but I misread the 6 as a 8).Įdit 2: Completely forgot to add the power plant option to the Tiberium Wars base builder, and to unify the prices for a couple tiberium dawn base options, updated the jumps, old links should still work. Įdit: All three jumps updated for minor things, change logs in each jumps description (mainly to allow multiple bases, clarifying a few things like companions getting origins and stuck to jumpers faction, and adding signed memorabilia to the game item). The supplement is basically for modernizing forces and bases amongst the jumps with examples provided.Ĭommand and Conquer: Tiberium Dawn/Renegade 1.12 update: Ĭommand and Conquer: Tiberium Sun 1.31 update: Ĭommand and Conquer: Tiberium Wars/Wrath 1.0 Release: -Updated to 1.12 now, changes detailed in version history. Each jump has what changes I could remember in the version history, though overall it was unit prices/amounts evened out over all three jumps, along with some quality of life updates and such. ![]() ![]() After working my ass off for the past 48 hours I finally got Tiberium Wars finished, as well as updating Tiberium Dawn/Renegade and Tiberium Sun, along with a C&C supplement.
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